Ranking SiegeDeaths


* O próximo ranking será gerado em 21:15:00

-
Trade2
8
Guild: SUPPORT
-
Criandooo
2
Guild: STAFF
-
Party
2
Guild: STAFF
-
periquin
2
Guild: -
-
bluBR
1
Guild: -
Participe do nosso Grupo!
7.4.33Version160.78msRequest Duration11.62MBMemory Usage
    $_GET
    []
    $_POST
    []
    $_SESSION
    array:3 [ "csrf_token" => "9540ff785a8756d66ad45197d96b22ba3c49a514636fb0104bba3ed92b1cb0bd" "sl...
    $_COOKIE
    []
    $_SERVER
    array:46 [ "PATH" => "/usr/local/bin:/bin:/usr/bin" "HTTP_ACCEPT" => "text/html,application/xhtm...
        25 statements were executed, 8 of which were duplicates, 17 unique25.35ms
        • select * from mw_config1.42ms
        • select count(1) from mw_helpdesk_tickets where status = 1 721μs
        • select count(1) from mw_helpdesk_tickets where status = 2 873μs
        • select count(1) from mw_helpdesk_tickets where status = 3 856μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 2.2ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?975μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 99 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, ds.Deaths AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from NovoMuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM NovoMuOnline.dbo.RankingCastleSiege ds LEFT JOIN Character c ON ds.Name = c.Name LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY ds.Deaths DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 99 ORDER BY doctrine_rownum ASC1.11ms
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.91ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?895μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 10 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.ResetCount AS score, c.cLevel AS subscore, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from NovoMuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.ResetCount DESC, c.cLevel DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 10 ORDER BY doctrine_rownum ASC1.38ms
        • WITH dctrn_cte AS (SELECT TOP 10 g.G_Name as name, g.G_Name as id, g.G_Mark as mark, ds.Wins as score, (select count(1) from GuildMember where G_Name = g.G_Name) as members, g.G_Master as master FROM NovoMuOnline.dbo.RankingCastleSiegeWins ds LEFT JOIN Guild g ON ds.Guild = g.G_Name ORDER BY Wins DESC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 10 ORDER BY doctrine_rownum ASC656μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.27ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?839μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 10 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, ds.Kills AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from NovoMuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM NovoMuOnline.dbo.RankingCastleSiege ds LEFT JOIN Character c ON ds.Name = c.Name LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY ds.Kills DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 10 ORDER BY doctrine_rownum ASC915μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.3ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?813μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 10 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, ds.Deaths AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from NovoMuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM NovoMuOnline.dbo.RankingCastleSiege ds LEFT JOIN Character c ON ds.Name = c.Name LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY ds.Deaths DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 10 ORDER BY doctrine_rownum ASC906μs
        • WITH dctrn_cte AS (SELECT TOP 10 G_Name as name, G_Name as id, G_Mark as mark, G_Score as score, (select count(1) from GuildMember where G_Name = g.G_Name) as members, G_Master as master FROM Guild g ORDER BY G_Score DESC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 10 ORDER BY doctrine_rownum ASC658μs
        • select ac.GameIDC as character, ms.IP as ip, ms.memb___id as account, ms.ConnectStat as connect_stat, c.MapNumber as map, c.MapPosX as x, c.MapPosY as y, c.Class as character_class, ms.ServerName as server_name, (select top 1 AccountLevel from MEMB_INFO where memb___id = c.AccountID) as vipType, ms.ConnectTM as connected_at, ms.DisConnectTM as disconnected_at, gm.G_Name as guild from MEMB_STAT ms join AccountCharacter ac ON ms.memb___id = ac.Id collate DATABASE_DEFAULT join Character c ON ms.memb___id = c.AccountID collate DATABASE_DEFAULT left join GuildMember gm ON c.Name = gm.Name collate DATABASE_DEFAULT where ms.ConnectStat > 0 and ac.GameIDC = c.Name order by ConnectTM desc 813μs
          Params
          0null
        • select count(1) as total from MEMB_INFO524μs
        • select count(1) as total from Character 980μs
        • SELECT COUNT(1) AS total FROM Guild 892μs
        • select c.Name as name, c.Class as class, c.CtlCode as code, case when s.ConnectStat > 0 and ac.GameIDC = c.Name then 1 else 0 end as status from MEMB_STAT s join AccountCharacter ac on s.memb___id = ac.Id collate DATABASE_DEFAULT join Character c on s.memb___id = c.AccountID collate DATABASE_DEFAULT where c.CtlCode > 7 990μs
        • select cs.CASTLE_OCCUPY as occupy, cs.SIEGE_START_DATE as start, cs.SIEGE_END_DATE as finish, cs.OWNER_GUILD as guild_owner, g.G_Master as guild_owner_master, g.G_Mark as guild_owner_mark, (select count(1) from GuildMember where G_Name = cs.OWNER_GUILD) as guild_members, c.Avatar as avatar from MuCastle_DATA cs left join Guild g on g.G_Name = cs.OWNER_GUILD collate DATABASE_DEFAULT left join Character c on c.Name = g.G_Master collate DATABASE_DEFAULT 557μs
        • select * from mw_polls where active = 1 and convert(date, getdate()) >= start_date and (end_date is null or convert(date, getdate()) <= end_date) order by id desc 886μs
        timezone
        America/Bahia
        base_path
        template
        forest
        url_rewrite
        true
        debug
        true
        admin_prefix
        admin
        locale
        pt_BR
        ranking
        array:3 [ "show_search_classes" => true "limit" => 99 "cache_time" => 900 ]
        auth
        array:2 [ "max_tries" => 5 "time_new_try" => 600 ]
        characters
        array:3 [ "code_types" => array:4 [ 0 => "Normal" 1 => "Banned" 8 => "Game Master" ...
        maps
        array:103 [ 0 => array:2 [ "name" => "Lorencia" "born" => "147x127" ] 1 => array:2 [ ...
        item
        array:13 [ "tooltip_file" => "item.php" "use_option_file" => true "serial_mode" => 0 "db_ver...
        columns
        array:7 [ "credit" => "credits" "token" => "memb_token" "avatar" => "Avatar" "resets" => "Re...
        use_vi_curr_info
        false
        use_md5
        false
        generate_guid
        false
        server
        array:8 [ "team" => "muemu" "season" => "6" "name" => "Azarite[MU]" "version_name" => "Conti...
        servers
        array:1 [ "Geral" => array:5 [ "server" => "Geral" "name" => "Geral" "ip" => "167.114....
        site
        array:2 [ "logo" => null "title" => "Azarite[MU] EASY" ]
        players-online
        array:1 [ "show_type" => "all" ]
        smtp
        array:6 [ "host" => "" "username" => "" "password" => "" "port" => "" "from" => "" "secu...
        castlesiege
        array:1 [ "next_confrontation" => "DOMINGO" ]
        connectserver
        array:2 [ "host" => "167.114.86.193" "port" => "44405" ]
        joinserver
        array:2 [ "host" => "167.114.86.193" "port" => "55970" ]
        warehouse
        array:2 [ "extended" => true "ext" => array:7 [ "active" => true "database" => "MuOnline...
        force_https
        true
        maintenance
        false
        vip
        array:6 [ "database" => "NovoMuOnline" "table" => "MEMB_INFO" "column_account" => "memb___id" ...
        coins
        array:3 [ "wcoinp" => array:8 [ "id" => "wcoinp" "name" => "Hunt" "database" => "NovoM...
        rankings
        array:17 [ "Resets" => array:7 [ "sequence" => 0 "name" => "Resets" "active" => true ...
        register
        array:8 [ "terms" => """ a) Zelar pela eficiência e efetividade dos servidores do AzariteMU, a...
        plugins
        array:17 [ 2 => "AuthRemember" 3 => "Avatar" 4 => "Donate" 6 => "HallFame" 7 => "HelpDesk"...
        donate
        array:3 [ "allow_payment_confirmation" => true "conversion" => array:3 [ "USD" => array:2 [ ...
        hallfame
        array:3 [ "rankings" => array:8 [ "Resets" => array:5 [ "active" => true "name" =>...
        helpdesk
        array:4 [ "rules" => "" "departments" => array:3 [ 0 => "Financeiro" 1 => "Suporte" ...
        posts
        array:4 [ "limit" => "30" "types" => array:4 [ 0 => array:2 [ "name" => "TUTORIAL" ...
        profile
        array:2 [ "show_equipments" => false "column_hours" => "" ]
        workshop
        array:14 [ "max_level" => "15" "max_option" => "28" "max_excellent" => "6" "allow_ancient" =...
        sn
        array:2 [ "facebook" => array:2 [ "login" => true "keys" => array:2 [ "id" => "72655...
        market
        array:2 [ "allowed_coins" => array:1 [ 0 => "wcoinp" ] "blocked_items" => array:348 [ ...
        downloads
        array:1 [ 0 => array:4 [ "name" => "MediaFire " "size" => "533MB" "desc" => "Cliente A...
        custom
        array:1 [ "rankings" => array:3 [ 1 => "SiegeKillers" 2 => "SiegeWins" 3 => "SiegeDeat...
        change-nick
        array:1 [ "regex_validation" => "/[^a-z_0-9]/i" ]
        move
        array:2 [ "maps" => array:3 [ 0 => "0" 1 => "2" 2 => "3" ] "when_pk" => false ]
        avatar
        array:3 [ "use_type" => "2" "filesize" => "999" "allow_gif" => true ]